Some people said that games limit the ability of the brain, video games can change the brains of children, video games strengthen brain power, etc. The problem has emerged over the years around how game affects the human brain.
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While it is clear that there are many studies on this subject and the conclusions are quite contradictory, they are all still in the infancy phase. But one thing that seems to be pretty much agreement is that game can improve certain skills such as the ability to do multiple tasks at the same time. The mind is more specific to the task, the change is appropriate for the situation and the right decision.
For example, the game Happy Wheels, after playing this game we will learn the lesson for ourselves is always to drive safely, carefully. And it also helps to train fast to handle every situation in the game as well as in real life.
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So why are gamers able to improve the skills? This is exactly what researchers from Princeton University and the University of Rochester eagerly learn, and they think they finally found the answer. Fast action Gamescan improve performance because it enhances your learning.
Daphne Bavelier, who led the study, said the reason is that playing such a game helps our brains become more effective in modeling, allow us to participate and guess better what will happen next. “Better templates will improve the processing efficiency,” she explains when publishing this science. “And now we know that action games really promote better skills”.
The study was published in the Proceedings of the Academy of Sciences where researchers compared the ability of a gamer and a non-gamer to perform a cognitive ability test. The content includes the identification of watermarks on the screen, this is not easy test. As expected, gamers are superior to those who never interacted with the game.
To go further into this study, they enrolled a group of volunteers with little gaming experience, and trained them to become amateur gamers. Half of the participants were asked to play 50 hours of Call of Duty 2, while the other half was required to participate in The Sims. They tested participants with visual tests before and after training, and found that those who played action games became better than those who had spent their 50 hours playing with family.
Next, they compare the learning abilities of the non-gaming and gaming players. Initially the research team was quite surprised about the capacity of the two sides are same. Over time, gamers perform better than non-gamers.
They develop better templates for work and much faster than others. According to Bavelier, this proves that a “condition for speeding up learning” has emerged within the gamers. Also, when teams were re-examined every few months during the next year, gamers still did better than non-gamers, showed better handling of their situation.